Author: Bart Simon, Professor of Sociology, Concordia University

Video games have always been a showcase for new technologies. They help create new audiences and new markets. In the 1990s, computer parts manufacturers advertised the speed of their video cards in terms of the frames they could render per second of popular video games like Quake. Developing and playing video games takes up a lot of computing power, but relatively little consideration is given to the rising cost to the environment. Big-budget video games come with big energy costs. Advanced graphics, immersive technology and artificial intelligence are consuming unprecedented amounts of power, locking the game industry and high-performance computing…

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