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Industrial research projects

Artificial intelligence-based, virtual reality application to provide data-driven, patient-centred treatment for people with eating disorders (Oasis)

Project lead: SyncVR Medical UK Ltd

Decreasing waitlists for young patients with eating disorders through an evidence-based VR treatment, developed in collaboration between SyncVR Medical and South London and Maudsley NHS Foundation Trust.

Building psychological readiness for credit through XR games

Project lead: Good With Ltd

Good With’s FinIQ™, financial psycho-education simulation experience, gives learners a safe space to deal with personal finance situations, improving their metacognitive skills, financial knowledge and decision-making capabilities in the real-world.

Dragons of Afterlands: implementing an augmented reality-social board game that improves wellbeing into education and healthcare settings

Project lead: Play Well For Life Ltd

Implementing a novel social intervention for adolescent socioemotional development, aimed at clinicians and educators supporting inpatient young people and those struggling with mainstream education.

Low-cost VR for the treatment of post-traumatic stress disorder (PTSD) within routine mental health care settings

Project lead: Propeer Solutions Ltd

Our VR platform enhances PTSD treatment by immersing patients in realistic environments which has the potential to reduce therapy times and improve outcomes.

MindPsy: a culturally sensitive transdiagnostic XR mental health app to prevent mental health decline, prioritise waitlists, and save the UK economy £385 million per year

Project lead: Little Beginnings Ltd

MindPsy is a compassionate co-pilot app for young people. It passively analyses mental health decline through a smartphone and provides mentorship through artificial intelligence Avatars.

New VR application to support people that self-harm

Project lead: XR Therapeutics Ltd

XR Therapeutics is creating a new VR tool to prevent people from self-harming, focusing on providing a healthier way to cope with negative emotions.

Prototype building, testing and beta product development for a new digital therapeutic to support adolescents with low mood and depression

Project lead: BFB Labs Ltd

Supporting adolescents with low mood and depression using a next generation digital intervention that combines immersive gaming with evidenced therapy and real time data.

Researching, designing and delivering VR-based mindfulness based cognitive therapy to Mind service users across the UK

Project lead: Tend VR Ltd

Scalable, affordable digital therapies deployed via immersive technologies at population scale.

SamphireXR: digital therapeutics for perimenopausal insomnia and anxiety

Project lead: Samphire Neuroscience

Our XR-enabled platform allows women to advance their management of menopause-related symptoms, specifically anxiety, hot flushes, and insomnia, in combination with brain stimulation treatments.

Soul Garden: a digital video game minimum viable product providing mental health benefits ready for post-project clinical trials

Project lead: Sketchbook Games Ltd

A multi-platform game featuring engaging puzzles and narratives as well as mindfulness exercises and meditations to provide mental health and wellbeing benefits for players.

StayingWell XR

Project lead: Animorph Ltd

Relapse prevention technology using MR, guided by clinicians, to support those living with bipolar disorder, psychosis, depression and anxiety disorders.

VR therapy and close loop vagus stimulation

Project lead: Rescape Innovate Ltd

Using a class 1 medical device, DR.VR® a virtual reality immersive intervention, and vagus nerve stimulation to reduce depression and anxiety in chronic pain sufferers.

Feasibility projects

Depict VR: a VR intervention to help young people who hear voices

Project lead: Borderpoint Films Ltd

Depict VR helps young people who hear voices to share their experiences using a virtual environment. It is a cost-effective platform to help patients sooner.

XR solutions for the wellbeing of community mental health teams: a feasibility study

Project lead: EXR Solutions Ltd

Exploring the use of XR technology to combat stress and burnout in mental health professionals, improving wellbeing and empowering them to deliver optimal patient care.

Feasibility study for using a VR video game for children and younger people’s depression rehabilitation

Project lead: Ascentys Ltd

Our ground-breaking VR-based video game provides an inexpensive, easy-to-use digital therapy for children’s depression, as a potentially vastly more effective alternative to existing gold standard treatments.

Holographic telepsychiatry: a novel medium, device and platform for improved therapeutic outcomes

Project lead: Holo-Log Ltd

Holo-log’s revolutionary holographic streaming platform offers a profoundly enriched communication medium for telepsychiatry, delivering a more effective therapeutic solution tailored to young people.

LifePathXR

Project lead: Human Studio Ltd

LifePathXR is a VR tool for creating a version of people’s life story that aims to improve their mental health and share with others.

Project Zenith: an XR application to prevent long-term, medication-based treatment for patients with autism spectrum disorder

Project lead: SyncVR Medical UK Ltd

Cognitive behavioural therapy-based VR treatment for waitlisted autistic patients, developed in collaboration between SyncVR Medical and Hertfordshire Partnership NHS Foundation Trust.

Safe Space Labs: an immersive platform that empowers young people with mental health conditions and helps them thrive in social situations

Project lead: Safe Space Labs Ltd

An artificial intelligence-driven digital health and education immersive platform, utilising AR, that empowers young people with social communication challenges, fostering confidence and independence.

Tatvika: an immersive VR platform for digital therapeutics and cognitive training

Project lead: Inclusys Ltd

Tatvika transforms elderly care by merging neuroscience and VR technology, fostering enhanced cognitive function, physical mobility and social interaction in an engaging virtual landscape.

THRIVE-FND: therapeutic hypnosis via restorative immersive virtual environments for FND

Project lead: Nudge Reality

Utilising state-of-the-art XR technology, and combining VR with therapeutic hypnotherapy, to address the anxiety and depression often associated with FND.

VR: pioneering advances in addiction recovery

Project lead: Life Process Program Ltd

A groundbreaking suite of VR experiences, designed to enhance the effectiveness of an established online addiction recovery programme.

VR for personalised anxiety management using biometric data and algorithmic design and model manipulation

Project lead: Awen Emotions Ltd

Awen uses the immersive power of VR and the scientifically proven benefit of feeling awe, to create radical digital experiences that empower all young people to overcome anxiety and stress by achieving calm and confidence.

FREEDOM XR: MR treatment for adults with symptoms of ADHD

Project lead: Neurotech Ltd

An application utilising immersive MR digital treatments to support adults with ADHD and those on waiting lists for assessment.

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